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Letter Lanterns

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Score: 0 Log in to play for Glimmers

How to play

Type the word on each lantern before it touches the water.

More rules

Type the word on a lantern to pop it (the box under the game works with a phone keyboard; tap the game to start, and Enter starts a new round). The letters you have typed light up pink, and the typing box turns pink when no lantern starts that way. Chain words for a multiplier: a word that starts with the last word's final letter keeps the chain going (look for the green outline and the green arrow beside the typing box). Every three chained words cast a spell, and longer words make stronger ones: a Spark (fireworks pop the lowest lanterns), a Hush (still water slows them all) or a Mend (a heart back, or a lily pad when you have them all). Riddle lanterns show a clue instead of the word; type the answer. Coloured lanterns carry power-ups. Every third stage the Grand Lantern brings a whole wish to type before it sinks. A lantern that touches the water costs a heart; lose three and it's over.

A paid run pays by medal: bronze 65 Glimmers, silver 140 Glimmers, gold 250 Glimmers, with a small token (up to 20 Glimmers) for no medal and 40 Glimmers extra for a new personal best. It costs your Glimling 1 energy.