Dune Draughts
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Take every beetle, and never sit in quicksand for long.
More rules
Click (or tap) one of your ringed shells, then a glowing dot, or drag the shell there; with the keyboard, arrows move a cursor and Enter picks up and puts down. A dot marked ! is quicksand. Captures are compulsory and chain together, and reaching the far row crowns a king. Take every beetle (or leave them stuck) to win. A few squares are quicksand: a piece left there for two of its own turns sinks, so hop on and off quickly. Every 10 turns the dunes shift and the quicksand moves. A double hop earns a rescue rope that hauls one sinking shell back up. Three townsfolk visit the café each day; pick who to sit with. A fierce one is hardest to beat and pays the most.
A paid run pays by medal: bronze 65 Glimmers, silver 140 Glimmers, gold 250 Glimmers, with a small token (up to 20 Glimmers) for no medal and 40 Glimmers extra for a new personal best. It costs your Glimling 1 energy.